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SuperTuxKart 1.5 Gears Up For Release, v2.0 in the Works

Par : Joey Sneddon
3 mai 2024 à 14:45

SuperTuxKartFans of open-source racing game SuperTuxKart will be stoked to hear devs are busy in the pit lanes pepping the next major update — and it’ll launch this summer. SuperTuxKart 1.4 was released back in 2022 with a ton of improvements that fine-tune, fix-up, and finesse performance, gameplay, and stability. But it’s been a while since any major new features were put in the tank (so to speak). But things shift up a gear in SuperTuxKart 1.5. This summer, SuperTuxKart 1.5 gets off the starting line with a welcome clutch —no, I’m sorry about these puns— of improvements and buffs […]

You're reading SuperTuxKart 1.5 Gears Up For Release, v2.0 in the Works, a blog post from OMG! Ubuntu. Do not reproduce elsewhere without permission.

8BitDo’s New Mechanical Keyboard is their Geekiest Yet

Par : Joey Sneddon
29 mars 2024 à 01:08

8BitDo, makers of retro-themed gaming goods, have unveiled their latest nostalgia-indulging mechanical PC keyboard — and fair warning: it’s way nerdier than their NES-inspired one. The new edition is sure to press all the right buttons for geeks of a certain age as it pays visual homage to one of the most iconic home computers of all time. Yes, the indomitable Commodore 64 — a ‘bread-bin’-sized home computer packed into a keyboard. The 8-bit machine launched in 1982 and was the first affordable and accessible computer for the masses. An immediate hit, the Commodore 64 went on to sell an […]

You're reading 8BitDo’s New Mechanical Keyboard is their Geekiest Yet, a blog post from OMG! Ubuntu. Do not reproduce elsewhere without permission.

Ubuntu 24.04 Makes Tiny Tweak to Hugely Improve Gaming

Par : Joey Sneddon
25 mars 2024 à 15:11

unsplash gaming laptop pictureGamers can look forward to more epic top-tier titles working out-of-the-box in Ubuntu 24.04 LTS, which is due for release in late April. Following a user suggestion Ubuntu developers have massively increased the distro’s virtual memory mapping limit. This small change should have a big impact on gaming as titles previously reported to crash or exhibit performance issues on Ubuntu due to its vm_max_map_count value being too low will now work. Games like Hogwarts Legacy, Payday 2, Counter-Strike 2, DayZ, and Star Citizen are among those likely to benefit from the value bump as Ubuntu gamers have complained that several […]

You're reading Ubuntu 24.04 Makes Tiny Tweak to Hugely Improve Gaming, a blog post from OMG! Ubuntu. Do not reproduce elsewhere without permission.

Implementing an Android™ based cloud game streaming service with Anbox Cloud

20 mars 2024 à 08:37

Since the outset, Anbox Cloud was developed with a variety of use cases for running Android at scale. Cloud gaming, more specifically for casual games as found on most user’s mobile devices, is the most prominent one and growing in popularity. Enterprises are challenged to find a solution that can keep up with the increasing user demand, provide a rich experience and keep costs affordable while shortening the time to market.

Anbox Cloud brings Android from mobile devices to the cloud. This enables service providers to deliver a large and existing ecosystem of games to more users, regardless of their device or operating system. Existing games can be moved to Anbox Cloud with zero to minimal effort.

Canonical has built Anbox Cloud upon existing technologies that allow for a higher container density compared to traditional approaches, which helps to reduce the overall cost of building and operating a game streaming service. The cost structure of a casual game, based in the cloud, also shows that density is key for profitability margins. To achieve density optimisation, three factors must be considered: container density (CPU load, memory capacity and GPU capacity), profitability and user experience optimisation. Additional considerations include choosing the right hardware to match the target workload, intended rendering performance and the pricing sensitivity of gamers. Finding the optimal combination for these factors and adding a layer of automation is crucial to improve profitability margins and to meet SLAs.

To further address specific challenges in cloud gaming, Canonical collaborates with key silicon and cloud partners to build optimised hardware and cloud instance types. Cloud gaming has a high demand on various hardware components, specifically GPUs which provide the underlying foundation for every video streaming solution. Utilising the available hardware with the highest density for cost savings, requires optimisation on every layer. Anbox Cloud specifically helps to get the maximum out of the available hardware capacity. It keeps track of resources spent by all launched containers and optimises placement of new containers based on available capacity and resource requirements of specific containers.

Next to finding the right software and hardware platform, cloud gaming mandates positioning the actual workload as close to the user as possible to reduce latency and ensure a consistent experience. To scale across different geographical regions, Anbox Cloud provides operational tooling and software components to simplify the deployment without manual overhead and ensures users get automatically routed to their nearest location. By plugging individual regions dynamically into a control plane allows new regions to be easily added on the go without any downtime or manual intervention.

Anbox Cloud builds a high-density and easy-to-manage containerisation platform on top of the LXD container hypervisor which helps to minimise the time to market and reduce overall costs. It reflects Canonical’s deep expertise in cloud-native applications and minimises operational overhead in multiple ways. With the use of existing technologies from Canonical like Juju or MAAS, it provides a solid and proven platform which is easy to deploy and maintain. Combined with the Ubuntu Pro support program from Canonical, an enterprise can ensure it gets long-term help whenever needed.

As differentiation is key in building a successful cloud gaming platform, Anbox Cloud provides a solid foundation which is extensible and fits into many different use cases. For example, integrating a custom streaming protocol is possible by writing a plug-in and integrating it via provided customising hooks into the containers which power Anbox Cloud. To make this process easy, Canonical provides an SDK, rich documentation with example plugins and engineering services to help with any development around Anbox Cloud.

In summary, Anbox Cloud provides a feature rich, generic and solid foundation to build a state of the art cloud gaming service which provides optimal utilisation of the underlying hardware to deliver the best user experience while keeping operational costs low.

If you’re interested to learn more, please come and talk to us.

Android is a trademark of Google LLC. Anbox Cloud uses assets available through the Android Open Source Project.

It’s Game Over for GNOME Games in Ubuntu 24.04

Par : Joey Sneddon
29 février 2024 à 21:47

Ubuntu developers have decided to stop shipping games in future installs. Since Ubuntu 23.10 the distro defaults to a minimal install, which preinstall only core software essentials (like a terminal and web browser). But users can opt for a “full installation” that preinstalls extra software, including a small selection of simple games. In Ubuntu 23.10 and earlier the following 4 games come included: But in Ubuntu 24.04 LTS no games will be provided. As of the Noble Numbat, no games will be shipped in Ubuntu, in either the minimal or the full install option. The games also won’t be present […]

You're reading It’s Game Over for GNOME Games in Ubuntu 24.04, a blog post from OMG! Ubuntu. Do not reproduce elsewhere without permission.

Canonical’s Steam Snap is Causing Headaches for Valve

Par : Joey Sneddon
17 janvier 2024 à 23:10

Canonical may be ramping up its efforts to improve the Ubuntu gaming experience — yasss — but it seems their Steam snap package is causing a few headaches for Valve. Timothée Besset, a software engineer who works on the Steam client for Valve, took to Mastodon this week to reveal: “Valve is seeing an increasing number of bug reports for issues caused by Canonical’s repackaging of the Steam client through snap”. “We are not involved with the snap repackaging. It has a lot of issues”, Besset adds, noting that “the best way to install Steam on Debian and derivative operating […]

You're reading Canonical’s Steam Snap is Causing Headaches for Valve, a blog post from OMG! Ubuntu. Do not reproduce elsewhere without permission.

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